Fallout: New Vegas - Useless Revenue Walkthrough - Previous Luxuries

It's time and energy to explore some of the old apartments of the Sierra Madre in order to find our old friend Christine. This means looking after security, knocking out a number of emitters and finding what you need to finally unlock the entrance towards the vault. And of course, you'll have to save or kill Christine.
You can start this by going for the Suites. Just take the elevator up through the lobby. You can only go towards the left for the present time, so just go that way and walk beyond the cloud. Both doors lead on the same place, along with the locked door actually doesn't are any better. Go through the opposite door and loot the restroom for medical supplies. The other closet includes a locked safe with a lot of chips and stimpaks.



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Wait for your hologram of Vera within the other room simply to walk a short distance away (all holograms double as security, so keep an eye out). Move into the next room and quickly feel the door on the left into the bathroom. Close the door and look towards the right to find the emitter. Blow it approximately kill the hologram and purchase yourself just a little peace.
You may go ahead and unlock the door for your experience now. Keep moving and looting. Your real goal is the following hallway, so skip forward and go in to the big workroom with the washers. Run over and turn off the radio about the left to save your hair a little trouble. There's a bunch of scrap which is often used to make things around the workbench, if you believe like doing a little crafting. Also note these fusion batteries and scrap. Friends of Christine could make 150 chips using these materials.
The real goal could be the active emergency terminal. Use this to override the seal about the first door through the elevator. You can also hack the opposite computer to shut off the speakers, gain part with the starlet hologram code and obtain the recipe to get a super-heated knife. Grab the main element next for the computers to open the threshold and save yourself a walk.

Walk back out towards the first hallway and backtrack towards the first emergency door. Go through and be careful, because there's another hologram on patrol. If you stick for the hallway about the right, you could make it to the security office. Hack laptop computer, it's average difficulty, and unlock the protection closet and change the IFF code on the holograms. You're safe now.
Get the hunting shotgun off of the shelf, combined with ammo. The closet also has a lever-action shotgun with additional ammo, and several armor. Go into the suites and loot them as you desire. There's no real tricks seeing that the holograms are friendly. Shut off the radio inside corner suite, and walk over the wrecked walls unless you reach a brand new corridor. You'll know it, because you'll be able to see a vending machine and a sealed kitchen's. Note that if you need to loot your kitchen, you'll want to turn off radio stations. There's a gas leak, so blowing up a radio might be a bad idea. Fix the leak and loot whatever you wish. There should be ingredients to get a Sierra Madre Martini, in order to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've one last room to loot. Run with the cloud in the bedroom. There's 300 chips inside the suitcase, and a suit of metal armor inside closet. I believe that this may be the only list of heavy armor inside the casino, so take it if you want it.
Walk back for the double doors and walk inside. There's a Big Book of Science hidden for the bookshelf towards the left. Take it and browse it, then open the threshold to find Christine.

If you were nice to her, she'll open approximately you. She'll explain her past, mention the Big Empty and give you the true secret to Vera's dresser. If you don't want to make her angry, avoid questioning her wish to kill Elijah and say that you think that he can be reasoned with.
Loot the dresser for Vera's audition tape and several other gear, then take Vera's dress away from her skeleton. There's three med-x doses about the ground along with a super stimpak by her side. You can also make use of the auto-doc to solve your limbs if you want.
Walk back out with Christine and tell her to just wait here. You need more than the audition tape here to overpower the elevator lock, so backtrack for the first elevator (it is possible to just cut with the kitchen along with the workshop to achieve this quickly).



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Go down towards the lobby and draw a fantastic weapon. I counted 7 ghost people. Then again, you have a fresh shotgun, so you should be fine. I personally used each of the chips I looted for automatic rifle ammo and tore through all of them in a very satisfying manner.
Clear a path on the reception desk and access the music options. Download a few ambient tracks (now that the interference 's all sorted) and go back as much as Vera's Suite. Activate the microphone lock, and select to play the background music. The elevator will unlock and you'll be good to go.
It's time for that big heist.

All screenshots from Fallout: New Vegas - Dead Money

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